Thread: multiplayer
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Old October 18th, 2006, 07:00 PM
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Default Re: multiplayer

No, you misunderstand me.

I am all for organizing schedules and I've played a few 50-turn weekends myself.

I'm just saying that TCP mode isn't nessesary. The other modes work just as well, and are often easier to play with. They shift cleanly from daily-turns during the week to turn blitzes during the weekends.
No worries about reconnecting everybody before you can start playing. You just play, and if everybody happens to be on at the same time, the turns go voom!
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