Re: Questions about fighters.
Actually, the exact opposite. I've got +5% offence due to being a warrior race, but I've got +20% to defence from my racial traits. Anyone else care to test this with their race, or at least tell me this is the way it's supposed to be?
*edit*
Ok, I just ran a few more test.
I have a race that I modified with Normal defensiveness (100%), Improved defensiveness (110%), and Superior defensiveness (120%). None of these seem to make any difference.
In the simulator, at range 6 my Light Cruiser has a 20% chance to hit a Large Fighter at all three levels.
Outside the simulator, going from just the design screen, my Light Cruiser has a +65% to attack and +70% to defense. Whereas my Large Fighter has +80% to attack and +90% to defense.
I would have expected, at range 6, my fighter to get 150%-170% to defense (range bonus 60%, fighter bonus 90%, race bonus varying from 0%-20%) while the Light Cruiser would get 65% to attack. My fighter should have had between 85%-105% left over for defense against a ship's normal attack, which, if I remember correctly, would have meant that a ship had about a 1% chance to hit fighters with large weapons until they got into point blank range.
As it stands now, if a maximum technology Cruiser against a maximum technology fighter gets a 20%-30% chance to hit it in the simulator, does this mean that fighters are cannon fodder against a fleet that has any semblance of training? (As in Phased Polaron Beams having a 60%-70% chance to hit fighters at range 6 if you've trained them up with Ship and Fleet training facilites)
[This message has been edited by Cyrus (edited 09 November 2001).]
|