Re: Questions about fighters.
Part of the problem with predicting to-hit values is that the game engine doesn't just total up all the attacker's bonuses and then subtract all the defender's bonuses. The various bonuses are added/subtracted in a specific order; and, at some point, the actual to-hit is corrected to be a minimum of 1% or maximum of 99%. And THEN a couple more bonuses are added/subtracted and then the final to-hit is set to min 1%/max 99%. So, for instance, a weapon with a 10% bonus (like the Tachyon Cannon) will ALWAYS have a minimum to-hit of 11%, even if the defender has better defensive bonuses than the attacker's offensive bonuses. I'm not certain when other bonuses are added/subtracted, but I've seen other people on this forum explain the order for at least some of bonuses...
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