Re: 1.08 bugs.
Other Bugs:
Stock (No mods at all) -
3) A neutral race built troops with no weapons at all.
4) I assualted said planet, he couldn't shoot my troops, but my troops couldn't do his any damage at all. The planetary assault just kept going on with no resolution and I couldn't get those troops off the planet either. I saw shots fired from my troops, they just did no damage. After a few turns of this stalemate, SEV crashed with the error "Out of memory". This is an AMD 3200 with 1.5 gig ram, XP home running as lean as can be, no overhead at all, up to date drivers, etc.
5) The documentation in game and paper says that 10 turns of emergency building at a space yard for 150% will lead to 10 turns of 50%. This is incorrect. It leads to 10 turns of 25%. In this case, its working correctly, imo, but documented incorrectly.
6) Trade agreements of technology seem to work correctly, but are reported incorrectly in the turn summary. If I research Sensors 7 and he researches missles 9, it says I gave him missles 9 and he gave me Sensors 7, when it fact, its the other way around.
7) Neutral race AI players cannot communicate. No treatys, no declaration of war. If you send them a message, they just ignore you.
Mod bugs:
1. Made a small mod that increased the Large Galaxy settings from 50 - 100 planets to 200 - 250. Out of 5 games played this way, 4 became unstable and would hang at the "processing end of all players turns". I left it for 1/2 hour once, it never finished and was using 100% processor.
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