Thread: Death Weapons
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Old October 19th, 2006, 04:09 PM
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Default Re: Death Weapons

Quote:
Morkilus said:
So is this like the Fire bless in most respects?
Actually, no.

Firebless deals extra armor-piercing damage, 6 points IIRC. Fire grants high attack. This means that Fire 9 blessed sacred units usually hit their targets, and deal extra damage when they hit. Extreme armor and/or fire resistance, even partial, works against flaming weapons.

Deathbless grants only 2 points of damage, which is negated by magic resistance so even normal units can get by unaffected. However, Death grants more afflictions. This works (AFAIK) for the 2 damage as well. Death doesn't kick in always, but when the sacred units have lots of chances to cause AN damage, eventually they'll get through. High defense helps against Death bless, and high magic resistance AND armor can greatly reduce both effects, but lucky hits can still get through and these will most probably cause afflictions.

Fire bless is for dealing lots of damage, fast. It's pretty simple to protect commanders from the effect, and protecting normal troops is possible but harder to do.

Death bless is for causing afflictions, even to ethereal, highly protected creatures, and only high MR and high def and/or protection can help against this. It is very hard to protect against Death bless.

Fire bless is for killing. Death bless is for crippling. Fire bless works against hordes. It can be countered by Fire-immune thugs/units/SCs, but they need high protection as defense doesn't work against their high attack. Death bless works against elites and tough guys and event thugs or SCs. It can be countered by using units you don't mind being crippled, and high defense works very well against them.
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