Re: Do the Religious Shrines work?
PsychoTechFreak:
I made a "special" shrine with a big positive number (instead of a small negative one) to increase the event chance.
I plan to do a similar but more extensive test -
create +10000 and -10000 chance shrines.
create a game with neutrals and me only, events set to "high"
Colonize 10 systems.
Ensure each system has vessels in it, facilities, units on worlds etc (anything events may want to affect)
In one system only, create a "good" shrine.
In one other system, create a "bad" shrine.
(edit; make sure neither of these is the "homeworld", just in case anything is hardcoded... wouldn't think so, but nayway)
Run the game just hitting end turn for about 1000 turns, pausing only to note which worlds are affected by events.
At then end I will have a pattern which will show whether the shrines have any effect, and if so how much.
But, no time for that this week.
[This message has been edited by Mark Walton (edited 22 November 2001).]
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