Re: Rant: Things that sucked about...
Moo3:
1. Many features were cut from the game late in development, but the design was never revamped to account for the cuts, leaving a gaping void in the gameplay where those features used to be.
2. The game is fundementally broken. For example, ECM/ECCM has no effect whatsoever on combat. Many of these problems are due to sheer laziness on the part of the developers. For example, the famously broken diplomay was in fact down a to a misnamed text file.
3. The AIs obsession with troop transports and point defence frigates.
4. That the game had so much potentual, so many good ideas, a few parts that worked well (see: the economic model) and yet is such a shuddering, wretched abortion of a game.
GalCiv & GalCiv 2:
1. The strategic map is one of the worst ever conceived.
Space Empires V:
1. AI based on the martians from Stranger In a Strange Land.
2. Why is the system view isometric 3D, again? Put the full 3D in tactical combat where it'll be appreciated.
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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