1) Lifestealing items now steal max 5 HP/Fatigue per hit
2) No idea really. Elemental royalties are higher up. Banelords are supposedly nerfed. There are more counters against demons. Research is slower. To be honest I never got to research enough Conj/Blood to summon the big monsters.
3) Yes, there's supposed to be lots of gold around
4) The Agarthan amphibians might be a bug. Did you check out Agarthan's attack and defence values? Agartha is powerful but it has it's flaws, some of them can be fatal ones. Endo told me that the general concensus amongst the betas was that Agartha is
weak.
The bigger apes have more HP. That's it I suppose.
- Starting forts are by your starting nation. But every nation gets a set of forts that can be built in different terrains.
- It's generaly agreed that the decision to change the turn-ending mechanic was a bad idea.
- I like it, but I play the preset maps more than I play with the editor.
- AI seems to be better, or at least they can handle cavalry now. I also saw something of a SC from them once, a Cyclops with Hydra Skin Armor. I'd say the AI is okay. Once you learn the powerful strategies of the nation you are handling you can trounce the AI. I have yet to learn to play with Yomi and Sauromatia beat me twice.

Perhaps it was also my attempt to play Oni-style.
