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Endoperez said:I doubt I said anything generally to you, but I think I have mentioned that the general concensus amongst the blitzers, or those regular to the #dominion irc channel, is that Agartha, especially as far as national units go, is weak. That includes some of the betas. I'm doing my best in arguing against them, but haven't been successful yet. I'm not that good a player, though.
My latest try with EA Agartha was with Alteration-based research. Adding some protection with various Earth spells should work, Earth Meld should work against high-def enemies, Oracles of the Dead can cast Blight... Lots of interesting things in there.
Agartha also has access to Earth 4 mages, even the occassional Earth 5 mage. The same IRC crowd says that Blade Wind is one of the strongest damage spells in the Early Age, especially with Earth 4 or more mages... Earth Power makes Agarthan capital-only mages even more powerful, and happens to be at Conjuration 3, where Agartha gets two nice national summon spells. At Conjuration 5, Agartha can summon life-draining ethereal creatures that could be described as Agarthan Wraiths. At higher Evocation, Agartha gets Magma Eruption. There's also their ability to scry with their starting site.
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Oh, sorry, I must have misunderstood.
For the record, I don't think Agartha is especially weak, it's just that getting their research started feels like...well, I have one crude and colourful term to describe how it feels.
One noteworthy thing is that you can use the Oracles as combat "mages" from the moment you recruit them...they can kill a number of thing with Smite and rack exp in the progress.
