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Old October 21st, 2006, 11:38 AM

aegisx aegisx is offline
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Default Re: Balance Mod Available for SE:V

Another idea, hope you don't find this annoying of me

For capital ship missiles:

Weapon Seeker Tonnage Structure Formula := 10 + (([%Level%] - 1) * 1) + (Get_Empire_Tech_Level("Armor") * 10)

This would provide missile armor (this doesn;t cover the other kinds of armor though).

Also, the damage a missile causes could be affected by the warhead tech level.

These arn't really PD fixes, but it might be nice to have some of the components affected by other techs.
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