Re: Balance on small maps
No-one will post such a plan, because there isn't any.
Those player you speak of are themselves rushing their enemies with SC-pretenders and/or overly-good blesses (which is F9, W9 and any N after the change) using overly-strong sacreds with multiple weapons/attacks (some even have light lances..), some of them even not capitol-only and most of them quite cheap ressource-wise.
They pay for this point-wise with Sloth:3, Death:3, Misfortune:1+ .
And it works, because Order:3 gives so much more gold that you 'grow' faster by your accelerated expansion than anyone with growth scale can. And order gets you rid of most events, therefore misfortune isn't a big problem. And even if disaster strikes in a provine - you have so much gold, so many provinces that it hardly matters.
As long as growth is negligible, order overly strong, some blesses double the combat value of sacred units, while other do next to nothing, this will not change.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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