Re: Max RunAway range proposal
Scenario where that is not true:
AI ships guarding a warp point, and my mine layer jumps through. After they kill the mine layer, they are then stuck on Run-Away forever. Every turn they get further and further away from the mines. So now I can easily stroll right through their warp point, because their guardians are a bajillion minutes away. This applies to most guard duty scenarios; Ships in orbit, ships guarding a space station or mining facility, or escourting a civilian vessel.
It's also a problem whenever there's a speed difference in ships within the sector. They become separated and can be brought down individually later on.
|