Quote:
WraithLord said:
I think that adding some obvious counters and limitations to bless might bring more diversity to the game. I like the idea of "dispel" bless by priests and/or mages. Also it would be nice to have a single target spell that causes damage or fatigue or something negative to a blessed unit, and also larger scale versions of this spell.
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I don't like the idea of explicit counters. Remember what happened to Celestial Masters ? It's not like their astral magic cripples the game balance, but they suffer a lot from magic duel.
If you add explicit counters/spells against blessed/holy units, you'll see a disturbing trend: people will either use bless9, or no bless at all. Because mildly strong bless will just invite hard counters.
You could refine these explicit counters by making them proportionally strong depending on bless effect strenght, but I still don't like the idea. I'd prefer counters come naturally, or prerably - bless is switched on when pretender arrives, but I already said I like it.
About bless dispel: it would be a 'who-has-more-priests' fight. It would look very silly.