Re: Balance Mod Available for SE:V
The problems are mostly that he falls way too far behind regarding research, making my ships be worth several of his, and the way he suddenly stops expanding. Perhaps force the AI to have at least one colony ship and two active scouts at all times, if that's possible?
Just noticed some rather major problems:
As far as I can tell, *none* of the "Mining Colony", "Farming Colony" etc. types actually include a Resupply depot! The AI has filled up a breathable Mining Colony with 19 mining facilities and 1 space port. No wonder he can't expand, his homeworld is the only supply base! Obviously all the colony types should include at least 1 Resupply depot, and possibly a space yard if enough space?
Also, there's a *ton* of units on all the AIs homeworlds: weapon platforms, troops and fighters. Waste of resources I'd say, would be far better to use them defending the system and warp points, instead of just one planet.
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