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Since spaceports take 5 turns, that means a total of 8 turns before the AI gets supplies in that system, as opposed to 3 turns if the Depot is prioritized. Spaceport is probably less urgent since the colony will probably be too busy building facilities to construct ships the first few turns.
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That's space yards.
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Is the AI prevented from agreeing to / proposing no-research and expansion-hindering pacts in 0.92? I've noticed alot of the AIs in my games have such pacts, which obviously is rather silly considering there's already enough AI problems: we don't need AIs that purposely wont do any research or colonize new systems because of a pact.
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Also remove the no bombardment option, until the AI is able to use troops effectively.