Re: Dormancy?
Its simple. Some nations and some strategies rely heavily on the god. Others rely heavily on the scales.
I dont consider anything in Dom to be a no-brainer. It just tends to seem that way to people who have settled into their own personal playing style. Saying that something is an automatic choice will lead to being majorly surprised in multiplayer games.
Oh yeah, and the size of the map can have a large factor. Not so much size as the formula of prov/player. On maps of 5 prov to player then a god can be more important. On maps of 10 prov per player then the waiting period isnt so much of a problem.
IMHO
Gandalf Parker
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