Thread
:
Max RunAway range proposal
View Single Post
#
5
October 23rd, 2006, 04:02 PM
Asteroids Champion!
Suicide Junkie
Shrapnel Fanatic
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Re: Max RunAway range proposal
The flee-as-a-group setting needs to be enforced a little better I think. Stay together unless the enemy is almost in weapons range, then ditch the slowest members.
__________________
Things you want:
Carrier Battles Mod
Play By Web
Play By Committee
Other stuff on ImageModServer
Suicide Junkie
View Public Profile
Send a private message to Suicide Junkie
Visit Suicide Junkie's homepage!
Find all posts by Suicide Junkie