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Graeme Dice said:
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Gandalf Parker said:
I dont consider anything in Dom to be a no-brainer.
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You'd play Late Age Ermor with an imprisoned pretender?
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Id have to look at it but Im sure there is some strategy. If for no other reason than to make use of other people expecting the usual tactics.
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Saying that something is an automatic choice will lead to being majorly surprised in multiplayer games.
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I was under the impression that you had only played a very few multiplayer games.
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But I think Ive hosted more than most. Its not that Im unaware of multiplayer games. I just dont enjoy player-vs-player games. Granted I do have much more experience in DOm games that stressed alliance.
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On maps of 5 prov to player then a god can be more important.
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Less important more likely, since you won't be able to build equipment or research buffing spells before enemy contact.
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Really? I expected you of all people to say that a large stomping god would be an advantage on small maps. Particularly with many players where the bidding for mercs is so fierce. A stomping god can be very useful for early growth.
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On maps of 10 prov per player then the waiting period isnt so much of a problem.
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10 province per player maps will likely see the first capital sieges before turn 10.
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I meant to say 10 or more. 10 is the games default suggestion for games. You are right. 10 is probably not a good dividing line for this. Im not sure how many games larger than that get played.