Thread: Dormancy?
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Old October 23rd, 2006, 06:03 PM
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Default Re: Dormancy?

Quote:
Gandalf Parker said:
Id have to look at it but Im sure there is some strategy. If for no other reason than to make use of other people expecting the usual tactics.
If you take only D2 on your pretender, you'll be waiting for three turns for enough gems to empower to D3, probably putting you at an unrecoverable disadvantage. If you don't have a pretender at all, you'll be waiting for 9 turns before you can even start to summon more than your starting commanders. Sitting around for 10 turns before you start to research or expand is a sure way to lose.

Quote:
I expected you of all people to say that a large stomping god would be an advantage on small maps. Particularly with many players where the bidding for mercs is so fierce. A stomping god can be very useful for early growth.
That would have been the case in Dominions 2, where you could have starting equipment built and alteration 3 researched by about turn three to actually use your pretender. Now, the only pretender that are likely to help you expand in the very early game are the monstrous types. Those are great against independent provinces, but hopeless against other nations without buff spells. A wyrm will kill about three or four F9W9 helhirdings before it gets killed. A red dragon can survive longer thanks to fire immunity, but will likely run and get slaughtered during the rout before defeating a sizable force.
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