Re: The Modder\'s Wishlist
Okay, I want some stuff for spell-modding. This request is highly unlikely - but hey, can't hurt to ask, and it'd be schweet.
I'm sorry this is so long but I'm trying to be as concrete as possible.
I assume that one of the patches will include the ability to field entirely new spells. Here are some spells I want to add, and what they do, along with the code-I-think-should-do-this (all of these are intended as national spells for Padmassa, the Dark Coven):
Corrupt the Virtuous (BSS, 10 blood slaves) Blood 0
Attempts to kill a priest in a distant province. If successful, not only does the priest die, but you are able to steal their faith so that they join you as an undead. Priests in hostile dominion are highly resistant. This spell allows the Black Coven to obtain priests, since they have no national priest unit.
Soul Hunt (SSSSD, 8 astral) Evocation 5
This uniquely Padmassan variant of the Mind Hunt spell not only kills the target, but steals his soul and binds it to serve you.
Ascend the Inner Circle (DDDSSS, 30 death), Thaum 4
The high circle initiates of the black coven of Padmassa have learend to become vessels for the dark energy that fills the outer realms! Those who survive the rite become terrible mezomasters, and will gain power over death, blood, astral and/or earth magic.
Ascend the Final Circle (DDDDDSSSSS, 60 death), Thaum 7
Those who survive this transformation become Dread Masters - the true overlords of Pasmassa. Their power is terrible to behold, they are immortal beings who fly about the battlefield smiting their enemies with bolts of eldritch power.
#newspell "Corrupt the Virtuous" 501
#school 6
#nation 101
#researchlevel 0
#path 0 7
#path 1 4
#pathlevel 0 1
#pathlevel 1 2
#fatiguecost 1000
#spelltype ritual
#effect 1
#target random_remote_commander
#demand_target mag_priest
#forbid_target undead
#forbid_target inanimate
#death
#dominionresists
#penetration 0
#endeffect
#effect 2
#contingent 1
-- meaning, if effect 1 fails, this doesn't happen.
#summon local
#monster 1
-- meaning you get 1 of this.
#copystats target 1
-- copies the stats of the target of effect 1.
-- any summoning should also let you modify monster stats on the fly.
#name "Corrupted Priest"
-- Or, perhaps #prefix "Corrupted "
#mor 30
#lifeless
#undead
#endmonster
#endeffect
#end
--
#newspell "Soul Hunt" 502
#copyspell "Mind Hunt"
...
#effect 4
#contingent 3
-- meaning, only if the Soul Slay goes off.
#summon local
#monster 1
#copystats "Enslaved Soul"
-- the enslaved soul is an undead who always benefits from Sabbath Slave.
-- It goes "help meeeeee!" and you laugh because you're evil and you think it's funny.
#endmonster
#endeffect
#end
--
#newspell "Ascend the Inner Circle" 503
...
#effect 1
#target caster
#forbid_target magicbeing
-- You only need this for the first effect, since if a single effect is refused the spell won't be allowed as orders.
-- #if_target and #notif_target do the same thing, but the spell doesn't fail you just don't get that particular effect.
#chance 20
-- meaning 20%.
#death
#noresist
#endeffect
#effect 2
#target caster
#replace_mag
-- Replaces stats, but keeps magic paths.
#monster 1
#copystats "Mezomaster"
-- The "Mezomaster" is a magic being, so you can't cast this more than once.
#endmonster
#effect 3
#target caster
#empower_death 1 50
#empower_blood 1 50
#empower_astral 1 25
#empower_earth 1 25
#empower_custom 23552 100
#endeffect
#end
-- Ascend the Final Circle will be just like the previous spell, except the chance of death is 40%, it cannot be cast on immortals, and it makes you an immortal dread master of padmassa.
-- The High Circle Master, by the way, will be capital only, BBDD{EBSD,100%}{EBSD,50%}{EBSD,10%}.
-- So you have some awesome magic but you're an early nation, and it costs you a lot to get it.
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