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Old October 23rd, 2006, 10:08 PM

alexti alexti is offline
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Default Re: Balance on small maps

Quote:
quantum_mechani said:
I can't see why you would not go full order and full sloth. My build would have order 3, sloth 3, cold 2, drain 2, all else minimum. If you need faster expanding, try a e9w9 cylcops that can expand from turn 2.

That's a good idea. I was taking Order 2, Sloth 2 to have faster initial expansion, but with Cyclop you solve it, even it gets killed, not a big deal.

Quote:
quantum_mechani said:
And saying Mictlan is good no matter what is like saying balance of any kind is pointless.
No, I'm just saying that traditionally Mictlan was always very strong nation. In any case, it's good to have something for newer players...

I don't think there's a big problem if 1 or 2 nations are super-efficient with uber-bless, I'm concerned that half or more nations are best played with uber-bless.
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