Re: Boarding parties vs Security Teams
EDIT: Correction (bad test run)The Master Computers are doing their thing; six engines = six speed.
Just tried a new test with Frigate hull that had no CQ and no Control requirement, plus the added ability of crew quarters 0. So far it acted like a critically injured ship.
EDIT:
Adding the one point of crew count to the hull did make it go full speed, but also made the ship invulnerable to boarding.
Really bizzare:
Just tried adding CQ ability(0) to a shield depleter, and it still didn't avoid the critical 1/2 speed. Maybe zero-crew is the cause of critical? Made Shield Depleter CQ(50) and it worked just like a crew quarters.
This leaves me with one more question: How come I can take over a ship with a Master Computer?
Summary of this test
If crew quarters are made with 0 crew capacity, ship goes critical
Master computers somehow manage to be 0 crew, but don't make the ship go critical
Ships with master computers can be boarded
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