Re: Boarding parties vs Security Teams
			 
             
			
		
		
		
		EDIT: Correction (bad test run)The Master Computers are doing their thing; six engines = six speed. 
 
Just tried a new test with Frigate hull that had no CQ and no Control requirement, plus the added ability of crew quarters 0. So far it acted like a critically injured ship. 
 
EDIT: 
Adding the one point of crew count to the hull did make it go full speed, but also made the ship invulnerable to boarding. 
 
Really bizzare: 
Just tried adding CQ ability(0) to a shield depleter, and it still didn't avoid the critical 1/2 speed. Maybe zero-crew is the cause of critical? Made Shield Depleter CQ(50) and it worked just like a crew quarters. 
 
This leaves me with one more question: How come I can take over a ship with a Master Computer? 
 
Summary of this test 
If crew quarters are made with 0 crew capacity, ship goes critical 
Master computers somehow manage to be 0 crew, but don't make the ship go critical 
Ships with master computers can be boarded 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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