I've posted v0.92 for download:
http://www.captainkwok.net/balancemod.php
I did a quick tweak to the AI research files to push some of the ship techs ahread. I always temporarily disabled some of the treaty elements until I can figure out how to change them appropriately - so *in theory* the AI shouldn't offer harmful things like no research or "one-way" treaty elements. Let me know if you see otherwise.
I will make the source scripts available shortly.
Changelog:
Code:
Version 0.92 (24 October 2006)
------------------------------
1. Changed - Made adjustments to supply and ordnance amounts for weapons
2. Changed - Removed or reduced to-hit modifiers for Point-Defense weapons
3. Fixed - Restored accuracy at range modifier for Phased-Polaron Beam
4. Changed - Bonuses from GovernmentTypes.txt to reduce riots and rebellions
5. Changed - Reduced size of happiness bonuses in SocietyTypes.txt
6. Changed - Reduced Recreational Services cultural achievement to 5 levels
7. Fixed - Error in damage at accuracy decrease for Ionic Disperser
8. Changed - Only the most recent type of Plague Bomb will appear now
9. Changed - Increase Resupply Depot amounts for supply and ordnance
10. Fixed - Error in Wave-Motion Gun tech requirement
11. Fixed - Error in movement amount for Large Organic Freighter
12. Changed - Added "Ordnance Generation" ability to Ordnance Storage to counter Ordnance bug in 1.08 (Temporary Fix)
13. Changed - Reduced Ship Maint to 20%, Unit and Facility Maint to 5%
14. Changed - Starting reproduction rate to 5% from 10%
15. Changed - Increased starting storage amount to 100000
16. Changed - Minor tweaks to AI research and politics
17. Updated - AI Scripts