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PDF said:
Else lots of good advices , but it seems the nation is quite weak and has to rely on ubernerfed overused old gamey strategies... Yet I've found Patala better than the previous Bandar Log ages, that have even crappier troops and no nagas !
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For LA it has imho incredible mages.
But their troops are rather poor, so i have severe problems with expanding fast enough in earlygame and defending vs. earlygame rushes.
In LE missile weapons are not too useful. In EA their light bandar longbow apes for 20 gold and 7 resources rock, but in LA where shields + heavy armor are common even longbows are rather weak.
The Bandars cost 20 gold but do performance only about as good as solid MI other nations have and which costs only half their gold.
Thematically i like Patala though a lot

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And good guide Kiss, i only disagree about your god choice, VQ is imho overkill and too expensive.
I suggest the following god for starters:
Awake Cyclops, Dom 6, Earth 6, Order 3, Heat 3, Prod 1, Growth 3, Magic 1, Misfortune 3.
The Cyclops can help with indy expansion and with some trinklet items he should serve well enough as SC and F9W9 bless defense god.
Your mages nicely profit from reinvigoration.
If the map is larger you can set him to dormant and use the extra points to buy productivity 3 and earth 8 or to reduce your misfortune a bit.
Your VQ has several weaknesses:
1. Dormant, someone might have bless/SC rushed you already and kill you before she awakens.
2. Earth 1. This makes buffing her problematic.
Ironskin gives you -75% shock resistence, thus even if you cast resist lightning you have only 25%.
Stoneskin gives her only 15 protection.
3. No fire, thus vulnerable to fire magic too.
So incinerate could easily kill her. Flaming weapons might be an issue too.
...
In short, your VQ is imho rather a papertiger and shouldn't protect you long enough till your hoarding pays off.
So you are not protected till she awakens from an early bless rush by e.g. Vanheim or Mictlan, and when she awakens she only protects you a short while but in the turn 20-40 range many nations should be able to deal with your vq rather easily and she will be your main defense in this timeframe.
Any nation with astral magic can kill your VQ with solar rays.
Some blesstroops might kill her too.
Atlantis+Caelum have magic weapons, they should handle the VQ too, Caelum with an attack fliers script, Atlantis Ice Guards and Arsartuts should do enough damage to kill her with their magic weapons.
Your Mages could forge a black steel full plate though, so you do not need earth magic on your VQ.
It will give you lots of extra fatigue though during buffing.