Re: Balance Mod Available for SE:V
A few responses:
a) Those files are in the active queue for a change or two with the exception of AtmosphereTypes.txt
b) At this time I'm only adding colony types that can be understood and used by the AI. I do have plans to expand the list though.
c) It doesn't matter. They are alpha-sorted in the game anyways.
d) It's not an inconsistency. Engines provide 5 standard movement points and each ship has a different engines-per-move (ie how many engines does it take to generate the 5 movement points) value. So a destroyer can move 7eng*5mp/3epm or 11 movepoints (it's always truncated). Note that bigger ships do move slower as well - so a Dreadnought would do 16eng*5mp/10epm for 8 movement.
e) Colonization is an expensive tech that can led to the AI being outclassed by its enemies early on because they are lacking in ship tech like sensors or weapons. I have it set for "Age 3" of AI research where in theory the AI should have a good enough research points base to research colonization techs in a timely fashion.
The .csf files are compiled script files for the AI. The source files are found in the Utililies directory along with the script parser that converts the AI's .txt files into .csf files for use by the game.
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