quote:
Originally posted by Aristoi:
I've noticed that using the Intercept/Attack command on an incoming enemy ship in a simultaneous is usually not very effective.
Without fail, my ships find themselves head to head with the enemy, and then in a crazy twist, they pass eachother without fighting. Then, of course, my ships are now behind the enemies and must chase them.
Losing worlds this way is rather painful. I do not inderstand why the program does not take this into account and start a combat.
Aristoi
Each turn is divided into thirty pulses and combat takes place only on certain pulses, I don't remember exactly which ones, something like every 5th or 7th pulse. Therefore if enemies share the same sector but one of them leaves before the combat-eligible pulse, no combat will take place. If the interceptee ships are slow, then combat is quite likely because they probably won't get a chance to move away before the combat pulse. The faster their movement, the more likely they'll move away before the combat pulse.
[This message has been edited by Slaughtermeyer (edited 13 November 2001).]
__________________
Click
here for "Hell No, We Won't Go" video.
Need an outlet for your sadistic impulses?
Join the IDF!
Click
here for the silenced side of the Mideast conflict (more
here). Remember the
USS Liberty and the Lavon Affair.
Click
here and
here to find out how close the George Washington Bridge came to being blown up on 9/11.
"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18