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Old October 24th, 2006, 03:22 PM

Raapys Raapys is offline
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Default Re: Balance Mod Available for SE:V

I have the AI sending hordes of colony ships into my warp point defense that are defending what used to be one of his systems. Isn't there any way to prevent the 'No memory at all about what happened the last time I did this'-bevaiour? I suppose 'no fog of war' might do the trick as then the computer would know about those ships I have at the warp point, but shouldn't this be taken up with Aaron?

I noticed the same issue with my own ships; they were trying to fly to a warp point, but as they got close enough for the sensors to find out there was an enemy ship there, they went back one grid so that the enemy ship was out of sensor range again: being AI, there now appeared to be no threat at that warp point, so they changed back to the original course, only to discover that *somehow* the enemy ship was still there! They did this until they were out of movement points: one forward, one back.

Perhaps he could make the AI assume that the ships he met the last time were still there, and act accordingly? Same with planet ownership etc. I.e., he wouldn't actually try going through that warp point again until he felt he had a fleet that could destroy the ships/units I had there the last time he attacked.
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