Re: Balance Mod Available for SE:V
Looks like empires with the Organic Technology trait needs a fix. They appear only to be using a single Plasma Charge weapon on all their Attack Ships. Since that weapon has 1 range, none of their ships actually reach me with weapons intact. Only seen frigates so far, so not sure how they set up the larger ships with organic technology.. But still, Plasma Charge needs to be seriously un-nerfed or the AI need to stop using it. It has basically ruined any chance they might have had in killing me: They really had a ton of ships.
At turn 110, none of the 9 AI Empires have researched more than Level 1 of Medium sized ships, aka Destroyers. Do they start researching sizes again later? Should be about time though.
I noticed a rather big AI problem when I logged into one of the empires. See attachment. That battle has been going on for...ever? Basically units that are too fast to be caught, but can't otherwise move away from the sector, so they're stuck in an endless battle with the other empire's ships.
Rioting now appears to be very rare. I noticed about 1 planet in two out of 9 empires.
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