Quote:
tmcc said:
A clear bug there though is that if, as an example, you don't buy back lvl 1 of projectile weapons and leave it at zero you will still have the DUC lvl 1 component available at the start.
|
That's because it always goes by the "start level" on the tech in techareas.txt.
Not exactly a bug, but caused by the same thing...
I was experimenting with racial trait-dependent techs. I discovered that you can set them to a higher starting level than 0 and your race with that trait will srart at that level of the tech. However, so will all the races in the game that DON'T have that racial trait. They can't research further levels of it, and it doesn't even show up on their research screen, but it shows up in their empire report and they can build whatever is allowed by the level(s) of the tech they receive this way. It turns out all the racial trait-dependent techs in stock start at 0 - guess that's why. That might be exploitable somehow for a mod - everybody gets level 1 but only the special races can research higher.