Re: 1.08 bugs.
I encountered another couple of bugs using remote mining...
On the Empire Options screen, it adds in resources from remote mining twice - once under "ships" and once under "remote mining". This total is then used to calculate your "net". However, you don't really get double output. So, let's say that you have 100,000 minerals being produced by other methods and 10,000 being produced by remote mining. The report will say you have 120,000 coming in, even though you really only get 110,000. Let's say you are spending 115,000. The report will say you have a net gain of 5,000, but really you have a net loss of 5000. So, your stored minerals will go down 5,000 every turn and you are wondering why when the report says you have a net surplus... Of course, you'll never see this except in the specific circumstances where you have a net deficit that is <= your actual (not doubled) remote mining production. Any other circumstance will give you a net with the right sign on it at least, and you'll only notice something is amiss if you add up the numbers manually.
In the planets screen, if you select the "Value" layout and the "Asteriods" filter, it doesn't fill in the values in the columns. Interestingly, sorting by the columns via clicking on the column heading still works. However, you can't see what the values are. This is a pain, when you are trying to intelligently place remote mining ships...
On that subject, although not a bug, it would be nice if there was a stock ship design type "remote mining ship" and the ability to dispatch them from the planets screen like colony ships (only the ones having no orders & not currently remote mining would respond), and to be able to see from this screen which planets/asteroids have a remote mining ship present/in route.
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