Re: Balance Mod Available for SE:V
Ack. There was a typo reducing the effecting range of the Plasma Charge to 10 range, it actually has 50-70 range depending on tech level.
It depends on tech level and cost for research rate, but I think I'll through light cruisers into the "2nd age" of AI development. I think I stuck them at the beginning of the "3rd age".
There was a setting introduced in the 1.08 patch and that you could have combat run to the full-time if enemies were still present. I think I'll through that back to false.
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