Re: Balance Mod Available for SE:V
There was a setting introduced in the 1.08 patch and that you could have combat run to the full-time if enemies were still present.
I probably didn't express it the best way: I was talking about turns. They go through 20 seconds of that fight every single turn, the fighters just fly further and further away for each 'session', for probably 10+++ turns in a row now. A bug/oversight with the code I'd say. The fighters can't leave that sector because there's no ship to transport them away( they were all killed). Messy situation.
I.e. possible solution: Have the game destroy all fighters(and drones?) at end of combat if there's no friendly carriers left.
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