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Old October 25th, 2006, 10:52 AM

Saxon Saxon is offline
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Default Re: Demo Guide to Kailasa

As always, the Northerner has good information! Sorry, I got the Phoenixes mixed up and did not realize I can find out more about the randoms. Very good to know.

Helheim does look pretty good, but until my full version shows up, I can not see the costs of their units. I suspect there is some balance in that area, as their numbers seem pretty low in general. They can be beaten back, you just have to work a bit harder at it. I will be playing more with the earth spells that slow troops down, as the monkey’s have lots of earth magic and slowing down charging troops is generally useful for archers. An extra volley or two on Helheim would be nice…

Hmm, no air booster spell without storms... However, if I can summon a A2, that is enough for Wind Guide. I forget the exact effect of WG, so I am not sure how much it boosts precision. I used it in Dom2 and was not amazed, it was Flaming Arrows that impressed me more. Still, I am looking for any ideas on how to boost my archers. The sheer cheapness of the little monkeys can lead to massive armies and if I can improve their effectiveness, even a small percentage, the nation could be very dangerous. I suspect beta testing found this strategy too powerful, thus the limiting of the national mages getting those paths. I will also look for mercenaries with air or fire.
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