Re: Conditions for events
The problem is not the logical consequences of misfortune 3 (and other extreme bad scales) but bad events happening early in the game even with misfortune 0 or 1. I think many bad events I've seen in dom3 without misfortune >1 couldn't happen in dom2 without misfortune 3 or other extreme conditions.
As the worse things may always happen, the main effect is to make misfortune 3 more desirable than misfortune 1.
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