Re: Simultaneous Fire in Combat
Note that that would have to be a damage list, since a ship could be hit by different types of damage.
How would you arrange that your shield depleters hit before the normal damage weapons?
Also, it could cause a problem with targetting decisions:
It would really suck if your fleet of 10 baseships, full of WMGs unloaded all their shots into a single escort, simply because it hasn't blown up yet.
With sequential firing, the AI is forced to keep choosing new targets when the first ones are dead.
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Things you want:
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