Re: Simultaneous Fire in Combat
I think what SE4 should do is something similar to the old Task Force Game called "Starfire". In that game, a random role was used to see who had advantage during a particular turn (I think it was turn, or maybe for the entire game). The player that had advantage would move one ship (of his choice) first, then the next player would move one ship of his choice, then it would go back to the other player and he would again move one ship and so on.
What SE4 could do is something similar. Have one ship (or fleet formation) move then fire, then have another ship on the other team able to move and fire, then back to the original player. But then again, this system might make problems similar to what SJ had mentioned about problems with damage. Etheir way, I doubt we will see a different way of Tactical combat. It would be too hard to implement program code now in my opinion.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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