Thread: 1.08 bugs.
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Old October 25th, 2006, 04:28 PM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

16 bugs in my last one. Let's see how many this time shall we?


17) What is the trigger for combat finishing? Because its certainly not obvious. I know it ends at 5 mins, but I've had it end at 20 seconds when both parties were running away from each other too.
Anyhow, the bug is that several times combat has concluded prematurely. I think it was because one of the ships ran away whilst the others stayed to fight.
So I'm squaring up to kill the ship thats headed straight for me and then BAM. "Combat finished"!

18) I've got my game set to "team play". I.e. all the AI's are supposed to ally themselves against me. Gee, that doesn't work. EVERY TURN (give or take) I have them BEGGING me to accept this treaty or that. If I accept they'll go and declare war on me two turns down the road.

19) I sent the AI a treaty. It was a nice simple affair and it had exactly one clause - I would give the AI ALL of my technology. That's it. One clause.
The AI refused!!!!!!???
(note: I did this because the AI is so incredably retarded it's still only got light cruisers whilst I'm running around with lvl 10 dreadnaughts).

20) I autogenerated a Boarding ship. It has no weapons. Fine. So why does it have insane amounts of ordanance storage?

21) I have tech 18 Master computers. Why does the auto-generate insist of using my tech 1 crew / living / bridge stuff?

22) Whats the difference between a cargo transport and a troop carrier? They're identical when using auto-generate.

23) Select a weapon mount. Say a massive mount. Now if you right click any component (even one that can't use a mount) to get its detailed info up, it will tell you that it's structure and mass are triple what they should be. Though when you actually put said component onto the ship it'll be fine.

24) Inspite of #19 I did eventually get a research sharing treaty with the AI where the AI got my current research.
Anyhow, we agreed to the treaty and it definately took force, I recieved all of his tech (which consisted of tech 1 in things I'd never bothered with), and I recieved a message saying that I'd sent a huge list of tech to him.
So next turn I go to look at the scores, problem is his tech level is STILL down where it was. No spike on the graph showing his rapid ascent of the tech tree. Nothing.
Now I'm going to have to come up with another way to try to give the AI lots of tech. :?

25) I've turned on the "colony ship" minister. I decide to build a whole flottila of colony ships at a load of planets and have "all new ships go under minister control". But nothing happened. My colony ships just sat around. They had the ministerial icon next to them, but they did nothing. This inspite of the fact there were tons of worlds to colonise, many breathable.

26) I recieved a combat report stating that the enemies' starting forces consisted of large numbers of ships. These ships included lots of small drones + fighters that were classed as "100% damaged - Normal". How do you get a 100% damaged vehicle at the START of combat?

27) I recieved several combat reports. For "starting forces" they didn't have anything written down under the "status" column - the other columns were fine. The finished forces status column was fine. It didn't show the status for the ships of either side.

28) When you go to the Empire Comparisons screen, there are the three options "Score, Victor conditions, Graphs". The little blue dot doesn't actually show up next to whichever of them is selected when you first enter the screen.

29) Why does the "recon satellite" have more than one "basic sesnors"? They aren't cumulative. And why does the AI build so many? One around each planet is more than sufficient. Four around the same planet is overkill

30) My research is off the chart. And I mean that quite literally (see the attachment). I've got 1,096 tech levels and the chart seems to only be graphing up to 1,000.

31) Sort of related to the above - When a score reaches 8 digits (i.e. 10 mil + ) the left-most character goes over the border.




That'll do for now. I don't think I'll bother reporting any more. Between this lot plus my initial email as well as a few I've not documented I figure that's about 50 bugs.

I think it's pretty obvious this game should have been in beta testing for a few more months - I guess they rushed it out to meet chistmas. Oh well, just have to wait for all the patches. :?
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