Re: Conditions for events
Im finding luck to be a playable strategy. Im wondering how it would work in MP games.
Particularly, nations that have pretenders which boost the luck in their domain or their province.
Also good if the nation can get along with very low order which goes well with high luck.
The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice.
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