Re: Balance Mod Available for SE:V
Possible bug ??
Sorry, just got the game and not time to really play, just a little testing.
Point defence cannons to hit modifier.
Ver.: 0.91 (may be not exact but you get the idea)
range 0=> modifier 20, range 50=> mod.0, range 90=>mod. -40
Ver.: 0.92
range 0=>mod.0, range 5=>mod.20, range 90=>mod. 50
It seems that in Ver. 0.91 the chance to hit a seeker/fighter is at first(long range) pretty bad and gets better in the last seconds, which I would expect of a close in defense system.
In Ver. 0.92 it seems the pd will hit heavy at long range and miss pretty much in the last defense stages, which seems odd.
Otherwise it seems to be a very nice mod. I will enjoy the game as I get some free time in November.
|