Re: Suggestions on RP-Heavy hosted game?
I got an idea. What if in the late age a guild of tradesmen would have formed that gained enough reputation and money to rule the world slowly. Then it was torn apart by the richest houses. Each house would be represented by a nation, and the patriarch/matriarch would be the pretender god and the first born the prophet.
But to gain wealth and reputation one needs to concentrate on this and thus negating the magical practices. This would be represented with the following logic:
Number of votes in the Guild = 10 - Number of Magic levels after the first, cumulative. With a minimum of 1.
I tell you an example:
A patriarch who has Fire 9 and Water 9 (very popular nowadays). Would get 10 - ((9-1) + (9-1)) = -6. Max(1,-6) = 1. So he would get 1 vote.
In the other hand if a patriarch would have Air 3 only, that would mean: 10 - (3-1) = 8 Max (1,8) = 8. So he would get 8 votes.
To get the maximum number of votes you should get only 1 in any magic path. Well, you could take 1 in every magic path, to a nice rainbow pretender, but for this (hopefully rare) case to compensate I suggest that if a patriarch will be adept in more then 3 paths, then he would get a cumulative -1 vote for every path after the 3rd.
So an example: If a patriarch would choose ASDEFNNW for some reason, then he would get 10-1=9 for having 2 levels in Nature, then -4 more for the paths above 3. This would lead to a total of 5 votes.
I'm waiting for suggestions an opinions.
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