Re: Balance Mod Available for SE:V
I only have stock to go on, but here's what I see from it:
In AI_Research.txt->Add_Wanted_Tech_Areas_For_Designs(), called from [race]_Main_Script.txt->Main,
it looks like this test always true:
"if (add_all) or (not item_added) then"
because add_all is always FALSE and item_added is always FALSE
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