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Old October 26th, 2006, 06:20 AM
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Default Re: The Star Trek Mod - Final Update

Here is a basic Tech Tree for the Star Trek Mod.

This tech tree reflects the current version that I am working so there are a few new things in the tech tree that are not yet available to players until the next update.

It took me over 700 turns to research all of the technology and it is loosely based upon the Federation Techonology but is useable for all races. Just keep in mind that the tech tree for all of the races is basically the same but that components and facilities are named differantly.


Here is some info on the next update that I am working on.

Quote:
Star Trek Mod v1.9.5.3.1

1. - Fixed - Weapon Platform Reactor Mounts will now show up correctly
2. - Fixed - Shuttle V is now accessable
3. - Fixed - Weapons Of Mass Destruction is now only available if it is selected as a Racial Trait.
4. - Fixed - Sensors can no long be researched beyond Tech Level 6
5. - Fixed - Tractor\Repulser Weapons can no longer be researched beyond Tech Level 6
6. - Changed - Stellar Harnessing Maximum Level from 2 to 5
7. - Fixed - Flux Pod III - V can now be used
8. - Added - New Technology, Solar Science
9. - Added - New Technology, Solar Mining
10. - Added - New Facility, Solar Wind Collector
11. - Added - New Component, Solar Collector
12. - Added - New Facility, Planetary Cloak
Attached Files
File Type: zip 463221-STMBTT.zip (7.7 KB, 409 views)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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