Re: Balance Mod Available for SE:V
Okay, here's the invasion report.
I created a Troop Transport ship, Large Freighter, no weapons, 1 space yard component and lots of cargo space. Capture planet strategy.
I then made an Invasion fleet, two task forces. In one task force was my 10 attack ships, in the other was the Troop Transport ship with 31'ish troops. Both task forces had the 'capture planet' strategy.
Sent them to the planet, watched while the computer did all the fighting. As soon as the fight started the troop ship went straight for the planet alongside my attack ships. The planet started firing back and my ships fired at the planet.
It appears that WPs do get damaged, but either they are *very* hard to hit, or they do not get damaged until nearly all of the facilities have been destroyed. In other words, WPs aren't killed until you've nearly wiped out the entire planet.
Anyway, my troop transport eventually reached the planet and flew 'above' it. I got a message saying my troops had been deployed and ground combat would start next turn. At that point all my ships stopped firing at the planet( the WPs were still firing at me) and started to retreat/ go out of firing range. Then the combat ended.
Pressed end turn, ground combat started after AI's were finished. What I noticed here was that my troops went straight for the enemy weapon platforms; even though there were enemy troops firing at me. Had there been a few more enemy troops all my troops would have been killed while spending minutes killing those WPs( which were harmless to my troops) if I hadn't done something.
Anyway, I killed the enemy troops, took out about 3 of 7 WPs, then ran out of ordinance O_O
Noticed that my troops had 'Optimal firing range' as strategy by default. I'm guessing that strategy prioritize WPs over troops? In that case, perhaps a new 'troop' strategy should be made and used as default by ground troops? One that makes them first target other troops, then WPs.
*Edit*
I noticed some variation in the space battle above the planet as I did it a few more times. 4 out of 5 times the whole thing will work out like it should. However, a few times the attacking ships from the other task force will *not* retreat after the troops have been deployed. However, they *will* stop firing, but the WPs do not. In other words, they just stand around the planet getting destroyed by the planet's WPs without returning fire or retreating, even after the troops have been deployed.
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