Re: Noob questions...so to speak
I reccommend taking a look at the Carrier Battles Mod defaultstrategies.txt.
Its got plenty of stuff in there that was conceived during competitive MP games, and then transcribed into the defaults.
CB mod naturaly gets a lot of use out of fighters in bombing, dogfighting and point defense/interception roles, even though ships are also a solid facet of warfare.
PD is accomplished by simply using small mounts of the standard guns (not autofiring).
You will probably have to tweak the target damage % to taste, and the movement strategies, but the firing priorities should be what you're looking for.
The key ideas are to use the type priority first. Also, to set the "don't fire on" flags. Although this does limit your flexibility, a well mixed fleet containing complementary designs and strategies will flourish. Antimissile fighters will go after the missiles, bombers will attack the enemy ships, and dogfighters will protect them from counterattack by enemy fighters
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