Re: Balance Mod Available for SE:V
The AI has reciprocal entries for all the design type names in the Balance Mod and I guess even a few more for stellar manipulation and satellite layer (of which I should probably add so players can use autocomplete for it).
You need to pick a "valid" ship size or type for autocomplete to work properly really. For example, pick a fighter hull for a fighter design. For ships, the Balance Mod prefers the use of transports for most non-combat ships or colony ships for colonizers etc.
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The plague bomb issue is just being caused by a minor typo, it's been fixed in the upcoming version.
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The drop all levels to 0 for empire files is a known SE:V bug.
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I'm not sure if WPs should be functional in Ground Combat...
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Fighters and Drones only get 1 movement point after launch on the system screen because there are no limits to launch/recover of units during game turns. It would be unbalancing otherwise.
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