Re: MP Game, Middle age
You can set random events to rare, of course: but this greatly penalizes people with the turmoil/fortune combo (which is actually quite nice if rare events are common.)
Also, personally, I use a perl-script to ensure that start-sites are reasonably spread out on my random maps.
Obviously the game is going to be far from scrupulously fair - but I find it very irritating when someone is essentially swatted on the first turn, no matter what picks they took.
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