Quote:
FrankTrollman said:
Water Magic:
I find Water Mages to be annoyingly useless under water early in the game.
Solution: Why not have Water Strike available at Evocation 0? The indeps are using it from the start of the game, why shouldn't player armies do so as well?
-Frank
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Also, move Boil to...like Alteration 2 or 3 and make it Fire 2 Water 1 or perhaps Water 2/3 Fire 1. An underwater only combat spell that has awkward paths and appears at Alteration 6? No thanks.