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Old November 16th, 2001, 05:39 PM
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dogscoff dogscoff is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

QUOTE:
I like the idea of a system that is used throughout, would definitely make shipsets more cross-mod compatible with less work.
/QUOTE

Thanks for saying it so concisely. Why can't I ever express this project in less than 200 words?

QUOTE:
I would make a few suggestions to make the naming more consistant to SEIV :
/QUOTE

Point taken, but the SEIV naming system is hardly consistent anyway. IE lightcruiser but transportlarge.

QUOTE:
Call Infantry "TroopShock" or "TroopVeteran"
/QUOTE

Hmm. How about "TroopInfantry"?

QUOTE:
Call Huge Fighter "FighterHuge" or "FigterMassive"
/QUOTE

I'll see what is already in use. Fighterbomber is quite a popular usage. Remember we're only naming the images, not the hull sizs. The troubl with "huge" and "massive" is that there could be some confusion as to which is the bigger.

QUOTE:
and add :
"ExplorerShip" - made for long range exploration
"ScoutShip" - made for speed and intel
"ColonyShipLarge" - Available before Large Transport but geared for larger colonies

I know the Last three ship types can be created from other hulls, but I think these hulls could be given different restrictions and bonuses to make them useful.
/QUOTE

Like I say, we're naming images, not hull sizes. In other words I don't want to tell the modders what to use these images for, I just want to make the images available for them. I'm not aware of any current mods which use those sizes (although devnull used to have an ark ship) so there's no point trying to standardising them.

QUOTE:
Now if you can just get everyone on the same page...
/QUOTE

Yeah I know...



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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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