View Single Post
  #4  
Old November 16th, 2001, 06:56 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:
QUOTE:
I would make a few suggestions to make the naming more consistant to SEIV :
/QUOTE

Point taken, but the SEIV naming system is hardly consistent anyway. IE lightcruiser but transportlarge.
SE4 is not exactly consistent, its true. However, unless you plan to change the unmodded imagenames, we're stuck with them.
As for what you add, I like the idea of making the names follow an SE4 style.

PS: You need square [] brackets around "quote" and "/quote".

quote:
QUOTE:
Call Huge Fighter "FighterHuge" or "FigterMassive"
/QUOTE

I'll see what is already in use. Fighterbomber is quite a popular usage. Remember we're only naming the images, not the hull sizs. The troubl with "huge" and "massive" is that there could be some confusion as to which is the bigger.
In my case, the Nomads still have only 3 useful fighter sizes, so I used small/medium/large images for them. The internal game names are not important.

As a first approximation, using either mount sizes, or planet sizes would work quite nicely to expand the range of sizes.
{Tiny, Small, Medium, Large, Huge}
{(Light/Small), (Medium), Large, Heavy, Massive}

quote:
PlanetoidLarge -> Battlemoon or Large Death Star
Are you defining the standard name here?
IE. "Planetoid" is a vehicle large enough to form itself into a sphere shape?
Just wondering if that bit is finalized, or up for discussion.

--------------------

Now, I could write a utility to go through a shipset, copying & renaming images to fill the gaps between it and your standard.

For example, the program would check to see if there is a "_planetoidlarge", and if not, look down a list of replacements. The choices would be "_massivebaseship", "_planetoidmedium", "_planetoidsmall", "_baseship", and so on.
If all that fails, then the shipset would be left to use the mod's default image. (Note that "_baseship" doesn't exist, but would likely be a good image to copy.

At the end of the process, the shipset would have most or all of your standard image files; the actual pictures would be duplicated, but the ships would retain the colour scheme of the race rather than use mod defaults.

Note: If I write this, you could define your standard shipset to use "_cruiserLight", and not "_lightCruiser".
My program would simply use "_lightCruiser" as the first choice to copy to "_cruiserLight".
Reply With Quote